Chapter 18
Known limits
Things Dreamer Pro does not do, or has not proven, in this version.
Playback#
- A slideshow runs on Dreamer Pro's own clock and needs Non-hosted playback. It cannot ride hosted video or hosted audio.
- A Shared Dream on Hosted playback cannot be gated, because the room's media cannot be held shut. That covers hosted video and hosted audio. A Local Dream can.
- A Local Dream on hosted video builds its own video player, and every one in the scene is alive when the world loads. A scene holds ten Dreams at most, so be sparing on Quest.
- Unity's Play mode cannot play a Local Dream's video.
Dreamwalkers#
- Posing needs VR hands. Desktop cannot pose. Two hands on the same part: the first hand keeps it.
- Quest animates at most three performers at once. Any others are left as the scene had them until one of the three leaves.
- Walk To works on level ground only.
- Turning the Presence track off does not take performers off stage. It removes the hiding, so they stand there for the whole Dream.
- The Viewer Toggle panel shows sixteen parts at most. Parts past the sixteenth do not appear on it.
- The full face has not been tested in a headset.
- A Motion row that spans two Presence nodes has not been tested.
- Recording needs VRChat running on the same computer as Unity, and a recording world with the Dreamer recording panel.
- A take put on a node from the Takes in this log list carries the movement only.
- Two recordings made in the current recording world line up exactly. Recordings made in an older copy of the world line up only as exactly as the two computers' clocks agree.
Editor#
- Markers cannot be renamed or dragged after they are placed.
- There is no zoom-to-fit.
- Tracks cannot be reordered.
- Split at playhead works on Cue, FX and Presence nodes only.
- A Prompt cannot be made conditional, so a prompt cannot be placed behind another prompt's answer. Every other node type can carry a condition.
- The Prompt track has at most two lanes, and the Image track at most four.
- At most twelve Text rows show in front of a viewer at once. Later rows wait until one ends. Text on the hand does not count.
- An image card's frame goes no wider than three times its height, and no taller than twice its width. A more extreme image sits inside that frame with space around it.
- Ctrl+D on one node duplicates in place. With several selected, and with the right-click Duplicate, the copies land one second later.
- Lint can still warn about a node the timeline shows as playing, when three nodes start together and their lengths differ by less than a thousandth of a second.
Dream files#
- A .dream file does not carry Dreamer Pro itself. The recipient needs it installed.
- Videos stay links, and the link itself does not travel. Whoever imports the Dream sets their own. Intro cards do not travel.
- Importing into a world made by someone else, with different objects, has been tested between projects on one computer, not across another person's world.
- Adding a file exported from the same scene gives the file's performer the same avatar as your own performer.
- Lane conditions do not travel with a file's rows on Add; each row's own condition does.
Vision FX#
- One effect, Fade to Black. The fade is linear.
Camera#
- On a long shot set to Move the window (Soft Surrender), the player controls stay parked where the shot began, so they can end up off to one side of the window.
- A teleport that falls inside a camera shot is skipped.