Chapter 15

Known limits

Things Dreamer Pro does not do, or has not proven, in this version.

Playback#

  • A slideshow runs on Dreamer Pro's own clock. It cannot ride a hosted video.
  • A Shared Dream on hosted video cannot be gated, because the room's video cannot be held shut. A Local Dream can.
  • A Local Dream on hosted video builds its own video player, and every one in the scene is alive when the world loads. Nothing limits how many a world carries, so be sparing on Quest.
  • Unity's Play mode cannot play a Local Dream's video.

Dreamwalkers#

  • Posing needs VR hands. Desktop cannot pose. Two hands on the same part: the first hand keeps it.
  • Quest animates at most three performers at once. Any others are left as the scene had them until one of the three leaves.
  • Walk To works on level ground only.
  • The full face has not been tested in a headset.
  • A Motion row that spans two Presence nodes has not been tested.
  • Recording needs VRChat running on the same computer as Unity, and a recording world with the Dreamer recording panel.

Editor#

  • Markers cannot be renamed or dragged after they are placed.
  • There is no zoom-to-fit.
  • Tracks cannot be reordered.
  • Split at playhead works on Cue, FX and Presence nodes only.
  • The Prompt track has at most two lanes, and the Image track at most four.
  • Ctrl+D on one node duplicates in place. With several selected, and with the right-click Duplicate, the copies land one second later.

Dream files#

  • A .dream file does not carry Dreamer Pro itself. The recipient needs it installed.
  • Videos stay links, and the link itself does not travel. Whoever imports the Dream sets their own. Intro cards do not travel.
  • Importing into a world made by someone else, with different objects, has been tested between projects on one computer, not across another person's world.

Vision FX#

  • One effect, Fade to Black. The fade is linear.

Camera#

  • On a long Soft Surrender move, the controls can end up off to one side of the window.
  • A teleport that falls inside a camera shot is skipped.